Magical Tetris Challenge
Your favorite Disney characters are here!!
Developer: Capcom
Platforms: Arcade, N64, PlayStation, GBC
First Release Date: Before November 20, 1998?
“Donald Duck has found a mysterious purple stone on the end of his fishing rod. Mickey Mouse reckons it is from another world. Their enemies are out to get the stone, so it is up to Mickey Mouse and his friends to protect it via the power of Tetris.”
I can’t put it better than the back of the box. Capcom-developed Disney Tetris is an intimidating string of words, and one that resulted in a great game. A standard versus Tetris ruleset is available, but the main focus is the Magical Tetris mode. The most noticeable gimmick is the addition of Magic Pieces- nefarious pentominos and other large and inconvenient shapes. Clearing lines will send pentominos to your opponent's side, clogging up their queue of blocks. These blocks are awkward and unwieldy, with the exception of the five block tall straight piece. This block lets you score the elusive Pentris, so it’s not all bad. Learning to live with god’s least favorite shapes is all part of the fun.
If you’ve got an attack coming your way, clearing a line with somewhat specific timing will negate some of the pentominos coming in, and send back a different set of blocks to the opponent. These are all squares- from 2 by 2 up to 5 by 5 tiles long. These can definitely be deadly, but can set up Tetrises and Pentrises well if played right. There's also a rare set of truly terrible shapes, like a huge pyramid, that I assume come from some combination of repeated counters, or maybe from particularly large combos, I’m not sure. I just know it’s a nightmare to see those coming up in your queue.
Either this game or The Grand Master introduced the concept of combos to Tetris- making as many subsequent line clears as you can. This one certainly emphasizes it, both in terms of doing more damage to an opponent, and in getting a high score. Comboing is vital to doing well and it's pretty fun! I don't really know the pulse of the real Tetris heads’ thoughts on combos as a mainstay of modern Tetris games, but I think it works to give this game more distinct flavor. Oh, there's also a little rainbow meter comeback mechanic. It feels a little tacked on, but it’s certainly helpful. It doubles as a bit of increasing difficulty on a no-continue story mode run as well- each time it's used, the meter goes up slightly, and clears less of the board. This doesn't reset between matches unless you get a game over.
I’m very entertained by this game’s odd, idealized, sort of Americana setting? All the characters are hard-working blue collar folks, with Mickey as a mechanic, Donald as more of a sailor than usual, Goofy as a farmer, and Minnie as an ambiguous housewife/baker/woman. For the characters other than the popular mouse, their plots follow a similar structure: they all enjoy friendly Tetris matches and do favors for each other, and they all end up with a piece of the mysterious Tetris stone that Donald fished up. Sinister tycoon Pete saunters up to our heroes, and sets his minions Weasel and Wolf on them to get their part of the stone. After confronting Pete, he gives the stone back, but not before putting it in his ominous Tetris energy stealing device. Mickey's story takes place afterwards, where Pete uses the stone’s power to hypnotize the other characters and make them challenge Mickey. Mickey discovers the stone came from a crashed UFO. In the end, Pete loses, and is swiftly punished by being thrown into a portal to hell. Everyone goes home and enjoys delicious vegetable cookies.
All versions of the game are worth playing, and I’d like to give special attention to the soundtrack, which the GBC version does its best to adapt. You’ve got to listen to the different stage themes, and of course, the extremely intense Pete theme. The intro sounds like you’re about to face off against some unknown horror, though you might as well be with how hard the last round is. I wouldn’t have it any other way. I’d definitely recommend this game if you’re looking for a twist on versus Tetris, and the GBC version if you can’t get enough of it. Or if you like Disney characters, I guess. I'll see you around for Timon & Pumbaa's Jungle Games one of these days, I'm sure.